Legendary: Illidan Resurrection -- the World of Warcraft Show

Written by: (@Shaddoe) | February 24, 2012 11:00 am

39 Comments

As we were all expecting, Blizzard increased the debuff to the Dragon Soul hard-mode raid from 5% to 10%, and the World of Warcraft forums exploded. Many players believed that Blizzard took away their choice of running the raid at a greater difficulty. Community Manager Nethaera stepped in to remind players that the debuff is optional. A group is more than welcome to turn the debuff off prior to entering the raid. However, our resident raider Josh “Soul Glo” Allen is quick to point out that if the debuff is turned off that it does not set the instance to a 5% debuff but rather no debuff at all. After some serious calculations — carrying the four and dividing by his date of birth — Josh concluded that there truly is not a lot of choice because without the debuff the raid become exponentially more difficult. He could be right, or maybe it was because he woke up 30 minutes before the show started.

World of Warcraft continues to drive the MMO market. Players still flock to the Azeroth daily, our experts are here to share their knowledge of world’s most fascinating MMORPG. Gary Gannon rallied together Josh Allen of Tankspot, Mike B of the BFF Report, and Chris Hanel of the Daily Blink on this week’s Legendary!

Legendary: Illidan Resurrection -- the World of Warcraft Show

  • http://profile.yahoo.com/5O3225RZAU3UKA2OQTV5X6SBTQ Victor

    yay for faster uploads, thank you gamebreaker cool show and website gj

  • http://www.facebook.com/people/Tye-Roberts/100000970848311 Tye Roberts

    Thoroughly enjoying the new site. Keep up the good work!

  • http://www.facebook.com/profile.php?id=100000769914633 Kasper Høgh

    Can someone tell me if I can download the intro-music somewhere? it’s smexy

    • http://www.facebook.com/profile.php?id=100000331477573 Caleb Smith

      Dude.  What you said about in guild pvp was genius.  Practicing your PvP with someone you could talk to durring the fight could only improve the excitement and drama durring the BG.   How much would you love to tea bag Mike .B in a guild BG where everyone in guild would be able to have the chance to see or hear about it.  Not only would you have to own it in PvP to be on top but your would have to rule in guild.  
      This enviornment can only improve the skills of the players in your guild.  Being a guild leader should require more effort than coming up with the name “Enviormentaly Freindly”. 
      The guild leader should be the strongest player in the group.  Finding that formula is the key.

  • http://twitter.com/dularr the Resto Druid

    Wow, great job on the uploads. You guys are doing a great job on the new site.

  • 7BitBrian

    They actually have a lot of old people, we haven’t seen in forever, to draw from, without bringing someone back from death. Like Turalyon for instance. People have been asking about him since WoW Vanilla. And that’s just one example. Why bring people back from the dead when you still have some much story from live characters yet to explore?

  • Revanhavoc

    Gary has one of the best Peon voices from Warcraft 3 I’ve heard. And I am kind of sick of Warcraft 3 characters make some new stories up we don’t need to rehash events from an old strategy game anymore.  

    The point about story in MMO’s in the quest based story is optional. As many folks know people just skip it. It has been shown through feedback from SWTOR that when those stories are presented in cinematic way, they can bring you much deeper into the lore. WoW story doesn’t compare to SWTOR in its production value, but SWTOR doesn’t compare to WoW in every other gameplay element in any lasting way. I don’t see what Chris Hanel is arguing about on that point, seems fanboy-ish to me, even if WoW is a way better game.

    Furthermore, I feel that MicroTransactions will only grow in the industry, especially as older games try to supplement revenue due to falling subscription numbers. This is way capitalism works all over the economy and I think MMO’s including WoW are a bit late to the game in exploiting depths of wallets/obsessions. You can call it nickel and diming the consumer if you want to.

    About the only time I agree with Chris on anything including Mages being cool which they aren’t, is when the camera caught him sipping a beer during the show. Cheers to that, we can share a couple of brews and agree to disagree bro.

    • http://twitter.com/ChrisHanel Chris Hanel

      The difference between our viewpoints on “story”, I think, is mainly based in semantics. I don’t limit defining story in WoW to the text I can skip or the ambient dialogue that characters loop and can be ignored. Good story in an MMO can’t be skipped (or, naturally, desired to be skipped) because it’s innately a part of the playing experience, whether it be communicated by the environment, player objectives, combat (yes, even combat is a part of story), quest mechanics, difficulty of content, sound and music, etc.  All of these are tools to tell a story, and a good quest designer will feel confident that someone skipping the quest text will still have an investment in the content at some level. That’s not to dismiss quest text as a valuable tool, but to point out that it’s only one of many different mediums for getting the story across.

      SWTOR and WoW both have their methods of delivering that story, methods that are highly divergent in how those tools are weighted, prioritized, and executed. My own personal experience with SWTOR is that I don’t enjoy the focus on dialogue as much because it can quickly become an obstacle to “getting back to the game” if it doesn’t hold my attention, which I think sets a very high bar for the content they’re producing. That doesn’t result me in bringing me “deeper into the lore”, it makes me wish that I could have more doing and less talking about doing. It also demanded a premium focus on my own singular experience, which detracted from my enjoyment because I was playing primarily to play with friends, which can feel like penalizing yourself because your own personal stories pull you in different directions and make you feel like you’re playing a single player game unless you’re okay with at least one of you being inconvenienced. These aren’t dealbreakers for me; I still have my subscription – but it definitely has an impact on my reaction to the game so far.

      I also have a lot of thoughts on good/evil morality choices in gameplay and how it effects your ability to write a protagonist, but I think that is straying a bit too much from the original point. I just wanted to reply and be clear that I actually had a line of thought behind my opinion other than just “HERP DERP BLIZZARD RULZ”. It’s okay to be a fanboy (I do make a frickin’ webcomic about the game), as long as you can back it up with words.

      • Old Ben

        I think part of the problem with catering to both types of players (“just let me get back to the action” vs. “yes, that’s all fine, but what’s my motivation?”) is that most quests in WoW are implemented as monologues (i.e., you get one big block of text, and then you accept the quest). If, instead, they were mostly implemented as dialogues, you could have something like this:

        “NPC: Hi there, Skippy. Wanna go kill some bears?”

        “Option A: Sure, just point the way! [accept]”
        “Option B: Are they pandas? No? Not interested, then! [reject]”
        “Option C: Ah, my friend, tell me more about this ursine situation… [more info]”

        Option C could give some useful information (about other locations, tactics, nearby resources, etc.), in addition to providing some background to the quest. Ex. (after picking C):

        “NPC: Well, I’m a merkin manufacturer and my stock is running low. If you bring me 5 pelts I’ll reward you with 20 gold and one of our deluxe models. The bears are usually by the lake, so this is also an opportunity for you to get crabs.”"Option A: Say no more, I shall proceed forthwith! [accept]“”Option B: I refuse to participate in pubic fraud! [reject]“”Option C: Would this deluxe model come pre-vajazzled? [more info]”
        And so on…

  • R Sztejna

    Following mr. Ganon`s idea why not have Blizzard design in game raid boss modeler? /tinfoilhat 
    You clear some trash get in there and use the pop up window to design a boss you want to fight TODAY !!! u want some fire dmg coming up ? sure !!! u want it to aoe ur ranged to death  ? u have it !!! u want ur healers to crap their pants every boss swing ? absolutely !!!!  u want ur tanks to use ressistance gear ? of course you do !!!! mix and match ur dream raid boss for only 15$ a week !!!      and for another 15 u can make sure the loot table has the items u actually need.

  • Unsttopabull

    Would it change anything if they made the debuff opt-in instead of opt-off?

  • http://www.facebook.com/profile.php?id=1578701855 Justin Elam

    bring back Garithos. he was a total ass and i would love to kill him. again

  • Dariusz Szymański

    Gary said he will get paid for plaing Titan ?
    Well .. we get Diablo 3 for free and can earn money there, right ? :>

    • Roger McKay

       He couldn’t even keep his Jag gassed up for the nickel an hour he would make in D3.

  • http://www.facebook.com/profile.php?id=100000431719296 Karl Johnson

    Remember, Illidan was’t killed in BT, he was re-imprisoned!

  • http://twitter.com/ironblood23 Toasty

    Dude Garry is suck a fuckin bad ass he makes me want to get a job just so i can support this funny ass shit lol

    • Roger McKay

       GBTV has awesome people.

  • http://www.facebook.com/people/Jason-Bell/618386229 Jason Bell

    Turalyon and Alleria.   i see everyone talkigna bout illidan and uther the lightbringer…..but seriously    bringing those two back has the capability of making enough content for an entire patch + more.   they were key roles in Warcraft 2.   and when warcraft 3 hits..  BAM  their gone.   im sure anyone who enjoys lore like i do wants to see them come back

  • http://twitter.com/yarb23 Yadiel A. Ramírez

    Lore, you freaking noob! Varian Wrynn is the Champion of Goldrin, a demigod! while Garrosh is a nobody! In Wolfheart Varian almost killed Garrosh but he let him scape.

  • http://www.youtube.com/user/cpjontek?feature=mhee Sk33tsk33t

    I agree with Chris totally.  WoW has tons of story and only people that don’t how to read or care to read miss out on it.  The stories told are quite good.  I don’t need cut scenes to enjoy it (lmao @ “spacebar, spacebar, spacebar…”) but I do really like the questing model they adopted in Cata with all the remade zones and the new zones.  They were very well done and I hope they do this again and if anything maybe build upon it with world events like GW2 is doing.

  • Kyle Ofiesh

    They

    • Roger McKay

       Damned good ideas, there.

    • Old Ben

      For the gear, you have transmogrification (perhaps not the ideal solution, but viable).

      For the instances, you’re absolutely right. Any instance in heroic mode should make it scale to player level  (it wouldn’t be too hard to have implemented that since the start, but now it’s probably a lot of work to edit all the code). You wouldn’t be able to go into an instance that you haven’t “found” yet, through the story (ex., some instances would only become available after doing some level 70 quest), but once it was available, you’d always have the option to do a version scaled to your level.

      And when they change or decide to remove some instance (ex., original Deadmines, original Zuls), it should continue to be available through the Caverns of Time. You’d just talk to some time keeper NPC and he’d open a portal to the original version.

  • Roger McKay

    I want to go kill the guy who flooded Shimmering Flats. I guess that was Deathwing, indirectly.

  • Roger McKay

    Great to have Chris back on. He should be a regular.

  • Roger McKay

    No, Chris. I know Settlers of Catan, Dude. I have a profile on BGG.

    • http://twitter.com/dailyblink The Daily Blink

      Wooo! I lurk there but don’t have an account, I should really remedy that.

  • RFC3415

    What I’d like to know is who designed Ulduar, and why aren’t they at Blizzard anymore? I’m assuming they’re not at Blizzard, because all this stuff about optional debuffs and giving people achievements for “doing it the hard way” has already been SOLVED.

    Ulduar’s “hard modes”, where performing some action before or during the boss fight changed the difficulty of that fight (ex., disabling some or all of the orbital systems on Flame Leviathan), was about as perfect as it can get. It’s integrated into the game world (instead of being just an option that you select in a menu, which breaks immersion), it’s easy to track for achievements, and those achievements can in turn be tracked for meta-achievements that give titles, mounts, etc..

    Blizzard has been fragmenting the game since mid-WotLK (moving stuff that should be part of the game world into menus) and seems to have forgotten how to do a lot of things that worked well in the past.

  • Stephen Tompkins

    they had a feat of strength implementation back in ToC for heroic only no debuff type achievement. It was called tribute to insanity, immortality ,etc and it worked well if u killed all 5 bosses with not a single death and no wipes u got tribute to immortality, 50 attempts left (no wipes) but had deaths on bosses, tribute to insanity, 45+ attempts (some wipes deaths negligible) tribute to madness, etc i think they could implement something like this with the dragon soul debuff just has to be 10%-0% (or higher). Just would have to be do the entire instance with 0% = this feat,title an additional mount of dw possible.

    • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

       I still remember the buffs we got for doing the Dire Maul “Tribute Run”…
      We had to do that before we could even think about going after C’thun

  • Roger McKay

    The guys were joking for a moment about Mankrik’s wife, but in game terms, she IS an iconic character. She was mentioned as much in Battens chat as Chuck Norris. I have seen her mentioned while playing other MMOs, as well. She is FAMOUS.

    I could really see a CoT adventure chronicling that star-crossed couple.

  • Roger McKay

    PvP gear SHOULD be normalized. Especially those damned heirloom pieces.

    Gear imbalance stinks in PvP.

  • Erik Bjørbæk

    Great show! Always fun to have Chris in it:D

    I agree with the idea Lore had about nerfs. They should just nerf the bosses and not give the options to remove it back to 0%, and then give a achiv or something for those who cleared it before nerfs hit.

    • Old Ben

      That kind of punishes new players. I never got the original Amani Bear on some of my characters because I spent a few months without playing, and Blizzard decided to remove access to it just before I resubscribed. I would have been fine with limiting the achievement to people who didn’t use Wrath gear, but instead Blizzard completely removed it from the game. Same with the “Hand of A’dal” title, etc.. 

      So, giving people the option to get some achievement later (by recreating the original conditions) is a good thing. But it should be implemented in a more elegant way. This was done very nicely in Ulduar (with the hard modes), but since then Blizzard just keeps taking gameplay elements (that should be integrated into game world) and moving them into menus instead. 

      As it exists, the “optional nerf” is just designer laziness and insecurity (“we don’t know how to balance this, so you decide”). But implement it in the form of some NPC that you can ask to help you (ex., “Her blessing increases damage and healing by 5%.”) or some object that you destroy before the fight (“Destroying each tank of Brawndo reduces boss damage by 5%”) and suddenly it makes the game world more interactive. Naturally, there should be some penalty for the extra “help”, like not being able to loot the “Branwdo-Soaked Cape of Electrolytes” at the end, or something, and not getting the “Crave That!” achievement.

  • http://www.facebook.com/people/Joao-Vicente/100000881627920 João Vicente

    On the first topic, the DEBUFF and the “its your choice” I kinda saw
    that as she meant it for those who say “wow is so easy now, i smash my
    head into the keyboard and I solo spine QQQQQQ”

    I think the choice to turn it off is there to add an extra challenge, as
    a e-peen increase. Not for progressing, not for normal people, but for
    those done with it that might want the challenge. Kinda like the speed
    runs in mists. You do it just for the challenge.

    ——————–

    As for the rezing old chars because takes time to like the characters…
    he is totally right. Think of 10 WoW Chars you like. I bet Arthas,
    Illidan, Jaina, Thrall,  Carin, Sylvanas Tyrande and so on are in your
    mind. Because they’ve been there the whole time. Because maybe you played as them in Warc 3.

    Adding new chars? of course. And they may be great, but stay in your
    head outside the game? make you wanna learn more? Maybe not. So I think
    they’re adding new chars to make stuff with them, but also giving
    people what they want, more of the old chars they love so much.

  • http://www.facebook.com/jared.fuller1 Jared Fuller

    1:10:07 You have a what?

  • http://twitter.com/DennisIsAwesome DennisIsAwesome

    MikeB loos like Anthony Pettis! chin hawk power!
    @Showtimepettis

  • http://www.facebook.com/rigo.contreras Rigo Contreras

    Probably not work lore wise and be too soon since wotlk. But I would like to see Arthas and Uther Lightbringer resurrected and find way to destroy the Lich King and the scourge for good.

    I think things like that would be great for the 3-man PVE scenarios they talked about for MoP. I would be fine if they used the PVE scenarios to inform players of other Warcraft lore.

  • http://twitter.com/Sesshomiroth Mike Bulischeck

    I think they can make Illidians return awesome if they choose him, maybe when MoP first starts u go into this sanctuary or temple and theres these sealed doors and guards outside of it. Theres no talk about whos inside all u know if that its someone trying to change there life or something. Then in one of the patches Bam! the temples under atk and right before its about to be destroyed Illidan emerges and owns everyones face and saves the day to start his return/story. Have it where the monks cleansed him and make him look cool and updated with maybe new badass warglaives or a new weapon and go from there….awesome already

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