Legendary 30: Rage Quit - Gamebreaker.tv


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Written by: (@gamebreakertv) | May 25, 2011 11:25 am

86 Comments

This week we have Chris Hanel from the Daily Blink on the show and we discuss all the 4.2 QQing and Rage Quitting, more Dungeon Journal spawns more QQing, and dude wheres my keys? You guess it moar QQin.


  • Ross R.

    first?

    • Inkogni

      and first to fail at a decent comment

  • Tirad

    :)

  • Bot

    Any Guild that has not made it to Nef, and/or Cho’gall but are close, it seems, are the ones who are upset.

    They have effectively run out of time, and will be forced to finish it on “Easy Mode.” in WoTK, there were a series of smallers nerfs, allowing guilds who are close to finish before the final swing of the nerf bat..

    The way this is being done, it will be a hard Pre/Post 4.2 Easy/Hard switch. The crying and gnashing of teeth, is guilds who feel they could have done finished it after much smaller nerfs, but now won’t get the chance.

    • Ragefap

      I’m not stuck in that “Casual pug” group though! I’m a raider that got a bad start, and I still wanted to complete the content in the form it’s in.

      They’re taking the ability to learn form these fights, to become a better raider, away from me.

      That’s unacceptable!

      • Venge1155

        And yet its after a new raid with better loot is out. Doing this fight with gear better than you can get from the raid itself is just a bad as nerfing it. Like it or not once 4.2 is out, nerfs or not, this is irrelevant raid content. Nothing unacceptable about it.

      • http://MMOFringe.com MMO_D

        If it is unacceptable (and I agree that it’s a bad move), then do the ONE thing Blizzard takes as serious criticism – stop paying them. I did – over the RMTs.

        They aren’t in business to make us happy. It’s all about the money.

        • Spock

          Dude, did you pause to think about your last statement at all?

          It’s all about money.
          How does Blizz make money?
          Keeping people playing.
          How do they do that?
          By making us happy while we play.
          If we are happy with a game, then we will keep paying for it.
          Therefore, it’s in Blizz’s highest interest to makes us happy.

          Unhappy players don’t pay subscriptions.

          • Ryderawr

            That’s not true at all. Tons of people I know play WoW still simply cause they’re bored and not because the game makes them “happy” lol. What a fucking ridiculous thing to say that everyone whose willing to shell out the 50 cents a day is enthused about the current state of the game.

    • P.M.

      I am in one such guild. We are 10/12 on normals (only nef and alakir left). We are slowly learning nef fight, we already learned P1 and P2, but we’re still trying to improve the P1 (we really need to get Nef down a bit more during P1) and learn P3 now.

      Anyway, if we don’t make it before the patch – it will make us really sad. I mean, really, if we kill Nefarian before patch – it will be an epic kill for us, we will celebrate (we all live withing 100km from each other, so we are likely to have an IRL party to celebrate it). If we do this after the patch – we will just go “yay, we did it”, and then start blaming each other for all those times that someone didn’t show up to a raid and we had to cancel it…

      Personally, I do not see any reason for them to nerf the current normal modes. Why can’t they just add the third “Easy” difficulty, which would be the same as normal but with all the nerfs in place. The Easy mode could even have the same loot, but maybe reward less badges or something… Or maybe some achievements would be impossible to complete on this Easy mode. Whatever the difference – I really don’t like that blizzard is not giving me that choice.

      • boomflowah

        Easiest way to kill nef is blow up Onyxia, only a tank and healer on nef, MD all adds to ony tank and blow up ony. When you get to phase three all of the adds will be together so your tank can kite them, the nef tank tanks him where he lands rotating him in a way that will not get the add tank and heals shadowflamed (you dont want more stacks on the adds) or tail lashed. ow

        Goo luck bud.

  • Muspel_Hime

    >.> <.<

    First to say no one cares about normal modes. Just nerf 'em. Stop thinking Blizzard is holding your hand.

    • Ryderawr

      That’s cute because the vast majority of players doesn’t care about hard modes. Also, nerfing = hand holding. You’re a grade A idiot, friend.

  • http://www.blueinkalchemy.com/ Josh

    A TL:DR; argument from the other side about why nerfing content across the board is ultimately bad for the game. I won’t clog up the comments with the whole thing and I hope I don’t get banhammered for posting the link, but here’s what may simply be another iteration of the QQ:

    http://www.blueinkalchemy.com/2011/05/25/an-open-letter-to-blizzard-entertainment/

    Thanks for being excellent as always, even if we disagree. Rock on, GBTV.

  • Steve-O

    Hannell is priceless.. so glad to see him back on the show.

    Nerfing old content
    It should almost be a non discussion. When new content comes out, old content *should* be nerfed. I mean does it really need to continue to be a serious challenge? Let as many people see it as possible and enjoy it. Not to mention the fact that all the people that rage and QQ about it (assuming they have actually even cleared it..) can now run alts through there to enjoy it again. OR they *should* be working on the new content thats being released with the nerfs… Like Mike said, its a minor part of the community that tends to cry the loudest about things like this.

    Raid Journal
    I gotta say, Hannell brought up a really valid point. I do remember arguing a ton about what abilities actually do and what strategies to actually use. Thats probably the most valid argument ive heard yet as a positive for the journal. But, being a vanilla player myself I still have that “romantic” idea about the “old days” of having to figure out the fight with my guild and formulate strategies that worked for us.

    And that wraps up my work day.. I’ll watch the rest tomorrow! (managed 20 minutes thus far) .. starting out great though!

    • Venge1155

      I have to disagree with your vanilla wow idea. As a classic raider I can say without a doubt there where a hand full of bosses that where not entirely straight forward after the very first pull. Not too mention the fact that VERY few people raided on the”cutting edge so very few people killed a boss without knowing absolutely everything about it and execution is the ONLY factor in a kill.

      The “top guilds” are not suddenly going to kill bosses at the moment they see them with lazer eyes and Michale Bay explosions. Every guild has the same information, are you trying to tell me that on these world first worthy bosses I.E. Heroic mode last bosses and optional bosses, learning the mechanics of a fight (NOT the execution of your strategy) is what decides a boss race? I see it cutting down on maybe 3-4 attempts per phase and that is a high number because you will still need to see an element of a fight for execute it perfectly even though you have read about it.

      There is far too much over reaction from the wow community these days, it is getting so tiring.

  • Khalints

    As a 90% PVPer I welcome the nerfs to the raids, I haven’t even stepped into any raids besides BH (is that even a raid?) and am just starting to get 353 purples. Thanks blizzard I will finally get a chance to PUG normal T11 raids while all the hardcore raiders are on T12.

    Again its not because I suck, but I don’t care very much for raids, Its way too much time to dedicate, even heroics taking 1-2 hours is too damn long.

    • http://MMOFringe.com MMO_D

      Wow, I really disagree with that. I greatly prefer a dungeon to take 3-4 hours. If you can’t put in that amount of time, then MMOs are probably not right for you.

    • theOtherHand

      As a 90% raider, this makes me wonder when they’re going to nerf PvP, so I can PuG a rated BG and not get my ass handed to me. Maybe if you’re not all in the same guild they could give everyone 30% damage reduction?

  • Morrage

    What about a “replay” option. maybe of successfull kills by other groups?

  • Ever

    As a hardcore raider 7/13 heroic i think the nerfs to raid content is good for a number of reasons. You have 90% of the guilds out there on my server at least, who haven’t completed 12/12. Sometimes i will pug with randoms and I’ve seen people not been able to down any bosses. The hardcore players shouldn’t really care because they are already doing heroic’s or the next tier of raiding. I almost think that blizzard needs to have like 3 settings of difficulty for raids. Each should be locked until you complete the previous difficulty level. I think this would allow people to learn the fight before increasing the difficulty.

  • Lostknight0727

    the T11 “nerfs” are meant to allow guilds that got a later start in raiding (starting after 4.2), are able to clear the older content faster so they can get the gear to allow them to participate in the T12 content.

    • http://MMOFringe.com MMO_D

      This Chris guy is very good. He fits in well, and should be a regular.

      Mrs. Hanel.

      j/k

  • Anhan

    If you only raid a few hours a week and have been working on clearing the normal modes still it does take something away to have them just put in a I.WIN button. There is always a natural nerf when the next tier comes out because better gear comes out and you can buy the old gear with lesser currency. So I don’t think the extra nerfing is necessary and is kind of a slap in the face to people working on clearing the end bosses. Even if your only putting in 4 hours a week that has added up and to take away the achievement of killing an end boss pre extra nerf.. kinda sux.

  • Edoni

    I think a big point was overlooked and was probably overlooked because the pundits are not really in touch with the type of players at the less dedicated end of the community. I thought GG was close to touching on it though.

    It is not true to say that this is good news for the “casuals” (or whatever you want to call them) who can now “get to experience the content”. Think about who would “in theory” benefit from this nerf: Those guys that have not raided in Cataclysm or who have made very limited progress.

    Now ask yourself this question: Why would they bother running T11 after the nerf? For what purpose would they run them?

    I don’t want to stereotype but generally these people are motivated more by shiny new gear than “seeing the content” – a perfectly legitimate motivation IMO especially when pugging content is dependent on ilevel to get you invites in the first place! They have limited time in which to play and they want to get the most value from that time.

    They are currently equipped with crafted, rep and boe 359 epics. Plus they have 353 from the trolls. I am also assuming that in 4.2 they will have access to T12 level emblem gear from doing their 7 five man dungeons each week. They are also more interested in ilevel (and purple) than specific itemisation.

    Knowing my casual friends as well as I do, I know for a fact they won’t run this T11 content. The time commitment will not justify the very poor odds of ever getting an upgrade they need from T11 raids. It makes more sense for them to continue spending their time in 5 man’s for VP and grinding gold for BOE. This nerf should have come whilst the content was still current and before 600k walked out. There is little point doing it now.

    This nerf came too late and as a result it benefits no one. It just caused a few rather pointless rage quits. I know for a fact I won’t bother running T11 on my alts; I will gear them up in HC’s and skip T11. No point running a raid where I only need a few items and will likely get screwed over by the RNG on drops and by ninjas in pugs again. I will take my chances in Firelands normal thanks.

    • Domtar

      I dont know if its already been said but here is my idea about the Dungeon journal.

      What if the dungeon journal shows abilities ONLY when the ability have been used by the boss?

      you would have the top tier raiding happy by going head first into a giant molten lava boss without knowing the fight, and once wiped (after lets say 2 minutes) they got 4 abilities to look at and start working around it, but still dont know about phase 2 or 3.

      and have the casual raiding guilds (or pugs) have their progression at lower rate. but still be able to know how or when they have wiped.

      As yall already said, all the information have been data mined, but once a boss have been defeted, there is a video, a thread or any information on that boss avaliable anyways. and in 2 month after the release of fire lands, and the world first heroic Rag will be defeated and everyone knows the fight (on the internet) The dungeon journal wont have that much of a use anyways.

      Now the only thing is to figure if the accessible information is given out to players or guild at boss kill.
      for exemple, a level 35 running around in a guild who just killed the first boss of fire lands will be able to look at that boss abilities because it was a guild boss kill.
      or only have only the players who kill the boss (or have seen him use a ability) to be able to read up about it on the dungeon journal.

      that my idea anyways.

      • http://youtube.com/user/elitistmerc Elitistmerc

        This is my view on the Nerfs, The nerfs on themselves are not bad.
        But we are forgetting you will be getting 359 gear from heroic 5 mans meaning two things;

        1. They will overgear and run into BOT/BWD clear it fastish, come to firelands and demand Nerfs because too hard.
        2. Since we can get 359 from heroics and that will probably be the gear needed for normal Firelands, They will Skip Tier 11 raids and just go to firelands, find it too hard, Demand nerfs.

        Then Blizzard will do one of two things;

        1. They will nerf it (bad times for us doing the raids and enjoying them)
        2. They will wait til 4.3 then nerf it, But also make the 4.3 raid easy (TOC cough cough)

  • Aaron

    Chris Hanel was awesome you have to have him back. Great show as always keep it up Gary.

  • Nyobari

    What this is admitting to is that the majority of players aren’t improving their game to the level of the content. If you’re struggling to kill early bosses, it’s due to your players as a whole not being very good. If you’re struggling to kill the end of normal bosses or early heroics, it’s due to the fact that you can’t replace your higher quality of player who left.

    That’s what is happening to my guild, who has been 11/12 for 3 months, and can’t get good enough recruits to do the end of instance bosses. They either don’t show up on raid nights or they don’t know how to raid. Even with trying to help them, they aren’t making progress. Literally, for 3 months, we’ve tried to recruit 2 DPS, and can’t even manage that. We can carry them through 9/12, but not for Cho’gall, Nefarian, or Al’Akir.

    Good players right now aren’t willing to pay Blizzard 2-3x $25 for character transfers just to raid, and no one can blame them. The content isn’t worth the cost or the risk, and there’s no good signs of that changing any time soon.

    • lyck

      Chris you are awesome and a good conterpart to MR elite comander Lore.

  • Jessica

    I like this idea, and find it to be a good one. I agree with everyone on the show and honestly cannot see what the big deal is about. Yet from all I have seen on the forums of MMO-Champion, and WoW forums is the statement that if you cannot do normals as intended, or are so bad you cant kill a boss then you have no business raiding and should stay in the normal dungeons.

    To me it looks like a bunch of greed to be frank, they don’t care if its old news to them, they just want it because it was theirs first. Its like the scenario with children; older brother has a toy and eventually out grows it but won’t give it too his little brother because it was “his first”.

  • http://www.royal-legion.guildomatic.com Kinkeh

    I agree with the whole “nerf content once its clear” its always been like this and always will be through and through i remmember people saying well we killed kel and vash before the nerf its always a factor of pure “epeen” its simple as that theres no real big issue here just to much qqing i mean yea so what you cleared the content its not like your going to go back there when firelands or whatever new content comes out its jsut nice to let the other people who arnt so “hardcore” or dont have the time to play as much to get in there and get there feet wet with a pug or whatever the case may be.

    As for the dungeon assitant…… well this is just ridiculious i personally love the idea of the little dungeon assistant telling me the lore about the boss abit of history about him where hes from how he origonated into the game and what his goals morals and objectives are i think thats a real nice nifty little idea. When it comes to boss abilities and mechanics though your really pushing the envelope a little to much if you know what im saying i mean as you said in the episode the whole fun is getting in there and being like ok we dont do this ok that works because its the sence of acheivment of yea you figured this out and its working for you.

    But yea not going to ramble on here to much but great work as usual and keep them coming big fan of gambreaker and tankspot :)

    • http://MMOFringe.com MMO_D

      Just get rid of the the repair costs and lockout timers for lower than top tier content, then more people will be willing and able to run the bosses enough to LEARN the fights.

      The best times I had in WoW were learning boss fights on the fly. That was heroic.

      The BIG problem with MMO end game content is that people do it for the GEAR – not for FUN. For me, once I clear a dungeon, it becomes boring to me. Running it with a different role has some entertainment value but the term ‘farm status’ disgusts me.

      I want to see an MMO where the ‘grind’ is beating the dungeon – perhaps in several levels of difficulty. Let the reward be the ‘achievement’. Rewarding gear that makes the same content trivial is a lousy mechanic for gamers.

      • elitistjerk

        Not a big fan of the new guy. I’m not only on this am I?

      • Fireraven

        I would just like to say that some of us have rigorous work schedules that only allow for 2-4 nights of raiding/playing per month. So I would have to say if I became more than 1 tier behind in wow there would be no more reason for m to play wow….

  • Kelley

    Buff Mages! Great show!

  • Chard

    It could have been stronger if blizz had incorperated a way for players to write their own boss guides and submit them to the dungeon journal, with players upvoting the best ones. this would provide a community based guide with several different alternatives depending on your setup. It would be phased in by the hardcore players who had already developed tried and tested tactics with their guilds and wanted to share. And it would provide clear guide formatting in game for the newbies on their first attempts.

  • gauryo

    Times i see my keyring… hmmm.

    *GOING TO KARAZHAN, INVOIT FRIEND FOR RAID GRP*

    oooh…

    *hmmm Are i attuned on this char? hmmmm, OH I CAN CHECK KEYRING FOR DATT*

    If no= fly up in the air, die. and walk THRU gate, Yey..

  • Venge1155

    Man Garry and his “testing theory.” I hate how he just states that ANYTHING that blizzard does that he disagrees with is “testing for titan”. It is getting to the point of unwatchable.

    • http://MMOFringe.com MMO_D

      It makes a lot of sense to me.

  • Razzy7766

    I honestly think its a bad idea , like some1 else said…..instead of nerfing the content , they should teach ppl how to avoid fires etc, how to cc and other stuff….basickly teach them how to play…cos with nerfing the content ppl wont learn , and if they wont learn they wont get better at the game

    • Rigo

      If you can’t clear the normal modes all in 6-7 months then too bad.

      That is like getting mad because you buy a game for $60 and then 6 months later its drops to $30 or $40.

      Either keep up or shut up, your e-peen isn’t going to grow because cleared normal modes pre nerf.

  • Whisky

    I don’t understand the controversy over the dungeon journal … why doesn’t Blizz just release full dungeon journal for everything except for the latest tier of raid content, and then release the dungeon journal info for the latest tier of raid content like 1-2 months after the tier is released? Doesn’t that make everybody happy and step on nobody’s toes?

  • Dave N.

    I am pretty pissed about this change. I hate content being nerfed. I haven’t done much raiding because I haven’t found a decent guild to raid with. So I have run out from lack of finding competent people to group with. Hate.

    • Whisky

      So you’d rather never experience the content because you can’t find people competent enough to run it, over having the content nerfed to the point where you can experience it?

    • http://MMOFringe.com MMO_D

      For me, personally – I would rather run the risk of not beating some content than having all my accomplishments de-valued by the content being nerfed.

      I play MMOs to achieve heroic tasks, not to collect gear.

      • Rigo

        Heroic tasks? Then do heroic raids.

      • Muspel_Hime

        there lies a separation. I don’t play WoW for achievements or “tasks” meself, i do love collecting gear. I play a warrior on an RP server and love collecting weapons in particular. anything that looks cool on an undead male, I want it. and the very act of GETTING that gear can be a heroic task, even if its not difficult. I’m currently after the Keen Obsidian Blade off of Onyxia, just for how it looks. ill never use it, i just want it. Kind of like the heroic effort you must go thru to get Zin’rokh, or Ashkandi, or to be specific, the heroic versions of the gear I want (prestige/performance factor). Everyone likes a good looking mount, everyone likes the pride of achieving what many fail at, and everyone (who watches Legendary) loves gaming in general. Just because it’s easier to do now doesn’t it’s easy to begin with. Pugs will continue to wipe, people will continue to complain and rage quit, and if the fun of slaying dragons were to ever falter, the apocalypse will arrive. Best have fun with it, no matter how easy you think it is. Sure, a higher difficulty is more fun, but success after weeks of failure feels infinitely more gratifying. Just a thought, and a point to be made. I understand you’re stance though :)

  • Kagitaar

    Many points.
    First, Chris is awesome, we need more of him. I think he really rounds out the discussion.

    Second, raid nerfs aren’t new. This same action has happened over and over and somehow people still complain. While I agree that a few changes are dumb (modulation not giving sound anymore…huh?) the overall 20% is normal. As an aside, did you guys hear that Total Biscuit quit because of the nerfs? I laughed so hard.

    Third, the dungeon journal is not the end of the raiding world…of warcraft. Except in a few outlying cases, everything I’ve seen is the same info you get from datamining and PTR tests. I don’t see the issue really.

  • Lunarath

    So. I dont personaly got too big of a problem with this nerf thing, as im in a guild and we stay together. However!

    What i think most people are concerned about is.. follow me now. Only the normal modes are getting nerfed.. That means people will require 20% less from them to get through that. When they then get to firelands OR the tier11 heroics, it will be so much harder than expected. And that is where people will start QQ and expect blizzard to nerf more content..

    This is infact the recipe to create bad players. By nerfing the old content, but keeping the current content hard. It is too much of a jump for, dare i say it “worse players”

  • Caleb Berberich

    Go away chris you ruin this show

  • Braskar

    Don’t get it, if you will be able to get t11 gear running 5 men heroics why keep t11 raids hard?

    Every time a new tier is released the old tier is nerfed… if you can’t clean all instance before the nerf you are as “casual” as the other people you hate so much and now can clean it because of the nerf, live with it.

  • Zenzizenzic

    Wouldn’t it be cool to have TotalBiscuit as a guest on Legendary? :D

    (Although in England it will be like 4am or something when Legendary goes live ghehe)

  • Seabass

    Blizzard is releasing this updates, which they believe is an amazing idea; but just aren’t.

    This recent 4.2 update about nerfing the pre raid patches difficulty dramatically, is a terrible thing to start implementing. I mean this may be nice for the people who can play a maximum of 20 hours a week, but for the whole; this is removing the replay factor for myself.

  • Garakhar

    Please get rid of Chris he was trying too hard to be funny and just came off annoying. I did not like when he subbed for Lore but could live with it because it was just for one week but if this continues you will lose this viewer.

  • DigDoug

    twins blow

  • http://notadiary.typepad.com/ Alysianah

    Why wouldn’t they just have 3 tiers from the get-go so that content ability DOESN’T CHANGE. There are people who may want to do normal mode content in it’s original form. What if you came back late to an expansion or your guild is casual but you still want the same level of difficulty. If they release with 3 tiers all of this drama is eliminated.

  • hairy

    chris rules.

  • Ironplague

    From what i’ve seen, all of the blizzard responses for the dungeon journal revolve around 1 thing: “the information is already out there on the internet”. But they fail to see the point. The info is there because people have already did that encounter and wiped to it until they figured out the strategy. The dungeon journal has that info from the start, without anyone trying to do the encounter. In a way i agree that people search for the strategy, but it is a internal procces within the WoW community. The top guilds work for the kill and the rest look on strats from them. When blizzard comes into this cycle, it breaks the first step of the procces. The Dungeon Journal will not affect the guilds that are not going for the top spots, but it will destroy every chance for a competetive PvE stage.

  • Joolsy

    Best Legendary moment ever.

    http://tinypic.com/m/ejsro3/3

    Mikee Bee will love u long time!

  • SpaceStampy

    I don’t understand why Blizzard only seems to want one real tier at a time these days. With this model, Blizzard is only causing player boredom in between patches and forcing themselves to rush new content out on a tight schedule. Why do they have to kill the previous tier instead of letting it die? Don’t they want more people to see the content? Do you think anyone who starts raiding in the next six months with bother with T11?

    There’s a difference between someone who has been playing for years and only has so much free time (casual), and someone who’s never played MMOs before (beginner). This game is going on seven years old: I don’t think beginners make up a whole lot of the player base any more. Blizzard needs to cater to casuals, and they’re missing the mark.

    I bet they could make a lot of people happy by devoting resources to suitably challenging content that doesn’t require a major time commitment or the cooperation of 24 friends, rather than making easy content that does require a time commitment and 24 friends. Just my 2 copper.

  • SinfulGFX

    See I could see them put out everything there is to know in the encounter journal for normal mode bosses for the casual raiders and leaving nothing shown for heroic boss encounters for the hardcore raiders and making the normal and heroic encounters differ greatly between one another. That way they can help both the casual raiders and it won’t completely piss the hardcore Raider’s off to the extent that it did.

  • SinfulGFX

    New Achievement: “World First Ragnaros Kill without anyone in Raid looking at Dungeon Encounter Journal”

  • Tr1GGr

    God, is it just me or is Mike B and Joel Madden from Good Charlotte brothers?
    I mean add chinhawk on Joel and some badass shades on Mike and they are clones o.O!!

  • Mizzick

    Mike B = Raiden

  • MrCK

    I cannot believe the option for a third difficulty isn´t discussed more, my suggestion would be make an easy mode (nerfed normals) when the time for nerfs arrive (or maybe even pretty early on after new content releases), instead of removing normal difficulty altogether. Make “easy mode” loot between normal raid drops and HC 5-man drops and voilà: everyone get to try the content and the difficulty spike from normal to HC raids won´t be f****** enormous.

  • Eyerai

    Lore looks remarkably like Murderface from Metalocalypse, you need a bit of a hair cut my friend!

  • Danza

    I could easily see them adding videos to encounters as a “premium feature”

    Honestly, I have a conspiracy theory though. Blizzard is manufacturing the QQ’s over stupid stuff to detract from how much many they’re sucking out of the community with “premium features”, 25$ mounts and a ton of expensive-ass pets.

  • Mchearty

    The only people the dungeon journal are a downside for is the top 1% of raiding guilds. Why? Because any other raiding guild you join your required by their law to immediately go study raid encounter videos and documented mechanics for hours before your allowed to raid.

  • xagil

    cheers to Chirs Hanel fianlly someone that like mages in legendary :P

  • Onifear

    I’m remembering a couple episodes ago where you guys were talking about Blizzard hiring experienced 25 raiders, it is very possible that they are hiring them for more reasons then just finding bugs and content balance.
    I think its possible that they have already had video guides in mind while trying to hire those 25 raiders. I don’t know just seems like something they would do eventually.

  • Ineedheals

    What happened to last weeks episode?

    • QuintLyn

      Unfortunately, there were no episodes from last week due to hardware issues.

      • Ineedheals

        awww that’s a shame :(

  • Headdie

    another episode that won’t play. 11/24/2012

  • Grishnok

    Ultimately it is a good thing that the normal modes are being nerfed. The majority of the wow community that raids on a somewhat dedicated level is not effected by this change. My guild is currently 5/12 heroic and we only raid twice a week. The most common QQ said in our raid chant and vent channel is that we are ready for firelands as Heroic modes are not our primary focus.

    There are a lot of people who play WOW and a very large number of those suck on legendary levels at the game. If they want to raid thats fine, with these nerfs they may actually be able to clear normal modes. It doesnt matter to me because Ill be in firelands and by the time THESE people get to firelands, the skilled portion of the playerbase will be on tier 13.

    As far as my opinion goes on the Dungeon Journal, I can see both sides of the argument but the fact is that ALL the information that is available in the dungeon journal is normally already available via tankspot.com or many other websites within a week of the dungeons release. Also its worth mentioning that WOW is a game that is dependent on Addons. These addons go as far to tell you when and where to move. The TOP TOP end guilds are mad because it makes their opponents in the race to world firsts faster and they themselves faster. Epeen issue? Seems like it. (on a smaller note I agree with Gary about the Blizzard broad ignoring the hardcore guilds concerns however)

    But as we have seen more and more frequently is that this is BLIZZARDS game. Not Blizzards victims err… I mean customers. They couldn’t give two damns about what we want. They will do whatever is necessary to force everyone to switch to Titan when its released.

  • Steve-O

    Thats not really a fair statement to make regarding the idea that a company would actually try to deter its subscribers from continuing to subscribe… Blizzard is marketing to the largest audience possible. Encounters above the average difficulty can really deter casual players. Which ultimately means less subs. There are FAR less hardcore players then there are casual players.

    And to me, the more people the play MMOs the better. If blizzard can draw in more subscribers then great!

  • http://MMOFringe.com MMO_D

    Unlikely. If the speculation about Titan being a shooter – then lots of WoW players won’t be interested in it at all. Even MOST WoW players.

    A few weeks ago, GG speculated about there being some sort of WoW-TItan tie-in. Maybe. I don’t see Blizzard deliberately hurting WoW’s numbers, because very few of those leaving would go to what Titan seems likely to be.

  • Jason

    It’s quite simple really. The dungeon journal is to ruin the game for the hard core guys so they will join blizz as testers..lol

  • Arathoss

    “Josh you are fired!”

    I loled so hards and saw that moment like 10 times in a row!

    Awesome guys keep going!

  • Jasoncyke

    Chris is AWESOME

  • Spaceowl

    “And she said, i don’t know this. And OMG, where does it go next?”
    I laughed. Hard.

  • VeryImportantPerson

    The internet demands you to have more Chris, or you shall face consequences.

  • http://www.bbq.com crocodilius

    instead of nerfing shit all the time, *GASP*, HOW ABOUT DIFFICULTY LEVELS?

    YAY FOR INTELLIGENCE!

    when’s the last time you played a game without EasyMediumHard?
    it may be hard to believe but not everyone takes a game super serious to the point where you have to be a mathematician figuring every point of dps. (which you can do from youtube videos anyone, so technically no one is “good”)

    and also, whatever happened to the Abyssal Maw?
    broken promises and bullshit are why people rage.
    before you disrespect the views of other, time for some research.

  • Zandhork

    How many WoW players does it take to change a light bulb?

    I believe the answer is 10v10. In a rated battleground, 1-flag CTF style.

    There are two bases, and both have a broken light bulb. In the middle of the map there is a new bulb. The objective is to grab the new bulb and replace it with your opponents’ broken one, causing unimaginable anguish to the enemy, leaving them unable to fight and you’ll have won the battleground.

  • Ed H

    Ok, why are you upset with changes to location of raid boss information? You say it impact raider, how can that be? There are guides on PTR raids patch notes, data minning, and nothing is new on release day. Raiding guilds run PTR’s, borrow from true end raid guilds (that also run it on PTR), then claim they are end raiders. All this QQ is simply people with false senses of success, .

    Actually the only thing this really hurts are websites that host raid content and how to’s. So in reality, this is actually nerf to websites. No more micro payments from ads or begging for paypal donations. QQ some more.

    Sponsored by dailyblink.com

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