Learning More About Rift: Storm Legion's Giant Badass


Written by: (Twitter @winterinformal - ) | October 10, 2012 4:06 pm

Learning More About Rift: Storm Legion's Giant Badass
3 Comments

Welcome to Talking Point, our one-question interviews with the developers who make your favorite MMOs!

We asked the following question of Michael Daugherty, Lead Content Designer for Trion WorldsRift: Storm Legion expansion:

“Obviously, Volan’s not your everyday monster. What kind of unique challenges do you face in bringing him to life?”

And his response was:

“The most interesting challenge to me was developing the technology required to make such an enormous creature move seamlessly across a zone, all while allowing potentially hundreds of players to attack target multiple points on his body. Once we had a working prototype, the artists created one of the largest and most vivid monsters I’ve seen in an MMO. We could have simplified our lives by making a flying creature, but we wanted to show Volan gripping every undulation with fingers and toes, cracking bridges under his weight, and breaking down walls in his path.

Interesting point.. would Volan have the same impact as a flying monster? Tell us what you think!


  • JariKiv

    It felt like a jab at Deathwing.

    A flying monster is too much easier to make than a land-based monster. A flying monster feels more powerful than one who can’t fly, but it’s not as impressive.

    I agree with Gary, that it really was a jaw-dropping moment. Seeing that massive beast walk out of the cave like that is actually scary.

  • http://twitter.com/cecilandblues Anthony Botz

    Gary, You talked about this once on an episode of the Republic and I remember thinking at the time “I hope he follows up on this.” and you did. Great move! This is going to be a great Series for the site.

  • Revanhavoc

    Can’t wait for Talking Point to come out with some breaking news someday. Then we’ll really get some respect.

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