The Republic Ep 124: The SWTOR Reputation System Unveiled! (Video)

Written by: (Twitter @QuintLyn - ) | February 12, 2013 10:18 am

22 Comments

The details on the SWTOR reputation system have been revealed.

In a recent dev blog, Jesse Sky, outlined how the SWTOR reputation system will work.  For those unfamiliar with reputation systems in other games, it’s fairly simple.  As a player earns reputation with each organization, they can use that reputation to purchase special rewards from the appropriate vendors.  According to Sky:

Items and equipment with a reputation rank requirement can only be purchased, used, or equipped if you meet or exceed the rank requirement.

Through the SWTOR reputation system, players will be able to purchase items, equipment and titles.  However, it should be noted that there will be a weekly cap on the amount of reputation a player can earn with any specific faction.

More good news is that with the SWTOR reputation system, reputation points and ranks that players earn will be shared across their entire legacy.  This means that all characters contribute reputation points to the same pool and once you’ve unlocked rewards or titles, all characters in a legacy will have access to them.  This is fantastic news for any player who doesn’t want to be stuck playing just one character to grind reputation.  Of course, this also means that even characters who share the same legacy but are different factions will receive the same reputation bonuses.

Did someone say “barber shop”?

Apparently the development team has been kicking the idea of a barber shop around, and some of them even love the idea.  But will we actually see one any time in the near future?  Or is SWTOR‘s system designer Nathan Emmott just agreeing that it would be pretty awesome to have?

My tauntaun is faster than your speeder?

Nathan Emott also weighed in on the idea of animal mounts.  Apparently, it’s something the dev team would really like to do, but of course… He’s not dishing out the details yet.  What a tease…

All that, plus your viewer question.  And, as always, if you missed last week’s episode, you can check it out here.

The Republic Ep 124: The SWTOR Reputation System Unveiled! (Video)

  • InvaderMig

    Larry is a sexy beast.  

  • http://twitter.com/Cpt_Badger Cpt.Badger

    Very dissapointed how you guys handled the question about client optmization. Those are not ISOLATED issues. You call your last Monty’s Minute “Did Hero engine kill SWTOR?” and suddenly when a viewer asks a related, legitimate question, Gary begins to troll ? o.O

    Also, I have to disagree – Hero engine DID kill SWTOR. It killed open world PvP. Not too many people will pay a subscription for a game that gives them 20 frames per second on high end rigs. Period.

    Gary, you are not even playing the game, right ?

    • http://www.facebook.com/people/Jim-Bergevin-Jr/1393526370 Jim Bergevin Jr

      It also doesn’t invalidate anything Gary said, nor what has been mentioned in the Monty’s Minute episodes. I have 6 systems of various power and age that I have played games on – more often than not, at least one of them has a problem with a game that none of the others do – Guild Wars 1 in particular on one machine which neither support nor myself have ever been able to resolve.

      Three of those machines are capable of playing SWTOR and none of them have experienced any issues with the game – except one laptop which experienced the CTD after 1.3 which was quickly resolved. So I beg to differ in that the Hero Engine has not killed SWTOR. This is just an example of the downside of PC gaming and the freedom to mod systems it provides.

      • theunwarshed

         whether it’s their engine or coding, it’s pretty terrible.  one of the worst games i’ve played.

      • Josh Osmer

        I take it you never ventured out to Ilum the first month or two this game was out huh? It didn’t matter what your system specs were, the battles were unplayable. There are STILL to this day massive lag spikes in instances and warzones that effect everyone in said instance/warzone. They even came out and said that the engine could not handle 100 people in the middle of ilum at the same time, casting spells/abilities, it simply bogs the servers down and guess why….THE ENGINE. WoW’s engine can handle 40v40 Alterac Valleys’ constantly. 100 v 100 Wintergrasp and Baradin Holds. It’s simply ridiculous that this game that’s just over a year old can not handle even 20 v 20 before performance goes to crap. 

        • http://twitter.com/Deadalon Deadalon

          There is nothing ridiculous about the engine not being able to handle 20 v 20.  It was never designed for it. 

          There are two ways to make games.  Create a good engine around the design – or create a good design around the game engine.   Even games like WOW have a game engine that is limited and they have to work the entire design around it.  There were plenty of performance issues around early PVP in WOW as well.  The difference is that Blizzard knew their limits and never designed a game for mass combat. 

          In terms of SWTOR – you can probably blame Mythic involvement yet again in the project for the poor mass pvp performance.  We have seen it through all their games in the past and WAR and now open zones like Ilum go to show that mass PVP still doesn’t work unless you have a specific strong engine built around it.  And neither WAR or SWTOR have that.   But then you really have to ask – why on earth were these games designed for that sort of content ?  And the answer lies behind the poor managment from the very early stages of the game.  This is the first thing you try out with game engines.  How many calculations can the servers handle based on load.  And its very clear that in terms of SWTOR and WAR – those servers were NEVER able to handle any real load.

          Thats why both games are failures in terms of mass PVP content.  And thats why they should never have been designed for it in the first place.  The game developers are 100% to blame.  And thats why most of them have left the two projects.  They did not do their job.

          In terms of the hero engine. It was never a MMO engine. It is a single player engine that was never improved or optimized to run a true living breathing MMO world.

    • http://twitter.com/dularr Dularr

      The follow on question that needs to be posed to Monty is did SWTOR kill the Hero engine.  When TESO first announced they were using the Hero Engine, there was a uproar and the game developer quick retracted the statement saying they were only using the Hero Engine for early testing. 

    • http://www.facebook.com/people/Shawn-Hargrave/100003202374593 Shawn Hargrave

      If the game was optimized why everyone even justin having so much issues still? Ill agree there is also the possibility of peoples pc’s bieng the issues to but every single person in the world cant have a bad pc. You know theres a thread saying there gonna limit the search time and amount you can search on the gtn to what they call performance issues? yet they dont adress the performance issues themself lol

    • http://twitter.com/Deadalon Deadalon

      The game engine for SWTOR is not the best.  We all know that.  It both lacks immersion features and good performance.  But then … SWTOR was never built as a true world MMORPG so the engine is doing good job for that game.  If it sucks with no day – night cycle and bat performance for mass PVP world battles…  Ofc it does.  It was never designed for it.

  • http://twitter.com/dularr Dularr

    Reputation grinds what an interesting challenge for MMO design.  During WoW Cata Gary was all for system that forced characters out into the world and was opposed to systems that allow your character to sit in the capital cities and queue for dungeons and raids. 

    Now we are back to a system that allow you to level an alt to max level and then possibly be max level reputation with all factions.  Again without a reason to go out into the worlds.

    • http://twitter.com/Deadalon Deadalon

      The real issue has nothing to do with rep tho.  It has to do with poor systems to get players out into the world.  Dailies are pretty poor way to create a living and interesting world.   We are now starting to see new more dynamic systems in other games.   

      Rep grind on alts doing exactly the same content as you did on your main is just poor.  Its acceptable for different factions and I feel SWTOR should change that.  But same faction… same quests… over and over…  Is just bad content.   

      The main focus on playing alts is to not do it exactly the same as you did on your main.  SWTOR has great system for that so far with their class stories.  It will probably change abit  cause its expensive to make that sort of content.   But in terms of WOW…. sadly Blizzard has ignored this sort of content and even removed it.   Its just one more feature that makes their game less interesting now than it was before.   Every character on same faction is going through the exact same story and has once again no choice.  Thats why I now consider WOW to be one of the least interesting mmoRPG game out there atm.  SWTOR has its issues but in terms of choices – it has so many compared to WOW.

  • Key Foster

    Nice show.

    For Larry (check out pic) lol

    Yall be kool.

  • Key Foster

    I would totally to the tauntaun thing. I LOVE THAT IDEA!!! (not joking) It would totally MAKE KILLER CASH!!!

  • http://www.facebook.com/people/Shawn-Hargrave/100003202374593 Shawn Hargrave

    well this is the 2nd time ilum has has failed horribly. Its 90% pve and 10% or less pvp. all i see on ilums so called pvp area is hardcore pve’rs complaining thier getting ganked and cant complete thier dailies The middle is either camped by reps or imps lol. Very sad that is a star wars game

    As for the cartel market thier to busy selling droid clothes to put actual cash cows in thier im surprised they put the pod racer

  • dysfxal

    Yeah Ilum is now fun for the first time.  Just make sure you run the Gree rep dailies with guildies or friends though, and be in pvp gear.  I like how swtor has handled choppy frame rates by limiting instance sizes- At around 3pm today there were 7 separate “Ilums” all with seemingly no more than 70-80 people.  Open world pvp definitely becomes better with instance size limits, and the rep grind from dailies get people out there fighting for mobs etc., 2v2′s, 3v3′s, etc.  Good stuff.

    P.S.- While the gree enclave items are decent, bioware needs to increase the amount of faction items available for voss, belsavis and the fleet.  These are too thin atm.

    • http://www.facebook.com/people/Shawn-Hargrave/100003202374593 Shawn Hargrave

      dont know what your smokling but pass it over lol. All i saw was reps/imps making truces next to 0 pvp and what pvp thier was it was pve’rs raging thier getting ganked b/c no one told them this was a “suposed” pvp zone. 

      Ilum is now the new section x nothing more. So much for large raid vs raid action. Those  rep rewards are shit on top of it lol. 

      Bioware needs to get some pvp devs b/c who ever made this event doesnt know shit about pvp at all

      • dysfxal

        But gw2, wow, and rift do right?  So why is it that I’m not playing those games?  At least you have enough respect for swtor that you’re playing it.   

        • http://www.facebook.com/people/Shawn-Hargrave/100003202374593 Shawn Hargrave

          im not playing it lol i was hoping for ilum to be fixed to “play” it again but once again after 20 mins of playtime i once again reminded why i left in the first place the monkeys at the keyboards screwed it up a 2nd time lol. I uninstalled it just tired of stupid devs

          i left gw2 and rift also gw2 screwed up with server transfers and rift was decent but their pvp was meh

          • dysfxal

             lol

  • bahl isvet

    Actually the question about the client issues, with slowness on character numbers and in-game stability is VERY VERY Important. The bugs and client issues in Swtor is one of the main reasons why i quit this game, My PC plays rift/eve/GW2/Crysis 2 on max settings with no performance issues and with high framerates, but swtor is a laggy buggy game. and im a Huge SW fan , this game though is not that gewd, I have a lvl 50 sentinel. 

  • crothcipt

    great show guys.  Love the hair Larry!!  Just want to know why Justin didn’t go all stickey buns too?  I agree about there being more content than worrying about how bad the client is to what it should be.  This is something that they should have fixed in beta on the rewrite.  Most mmo’s don’t have a great client.  Wow still has its problems, not as much as in the past.  But then again they are not worrying about weather it will be around next year.
     

  • GrindedStone

    Great show, thanks a lot.

    Anything good that Hero Engine has to offer is disabled.  What you are going to argue is if another engine could or could not help the wonky an slightly abstract art direction.

    The art for this game sucks.  That’s not something a engine can fix.  It isn’t possible to provide the kind of render we actually want for a game like this, inside the MMO genre.

    Everything negative about this game comes from it being a MMO, everything.  If it were KOTOR III on any number of engines we wouldn’t have a problem with it.

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