With Update 1.3, Star War: The Old Republic finally starts to look like the MMO that it should have at launch. Ed Park even says that now that BioWare has the major things out of the way and it can start concentrating on making content.
However, the introduction of Update 1.3 does bring some balance issues to light — not in combat but economics. The design of the game has polarized the different segments of the population. A player only interested in PvP could PvP his way to level 50 without really touching the PvE game at all. However, if someone does that, then financially the player would be stunted when things like augments are introduced to PvP gear. This change is said to cost player an approximate 4 to 5 million credits — a number that Ed admits he just doesn’t have.
But the economic changes aren’t the only things Update 1.3 brings to SWTOR. Our intrepid panel of media experts dissect the details of Update 1.3. Taugrim‘s Ed Park, Darth Hater‘s Justin Lowe, and Massively‘s Larry Everett join Gary Gannon in this week’s The Republic!