The publishers of the “true action-MMO” TERA released an epic gameplay launch trailer, but our panel still has a hard time loving this game.
TERA now starts players in a 20-minute long tutorial-type starting zone at max level. Mike B enjoyed the idea of starting of at a top level so that you only spend 20 minutes or less deciding if you like the class or not, whereas in most MMOs it can take you hours upon hours to make that kind of decision.
Mike Schaffnit, on the other hand, kind of had the opposite experience. He felt jarred having to start at a that high of a level; he would rather take his time learning the class a small step at a time.
If that wasn’t enough, Frogster — the European publisher for TERA — in an effort to help prevent unsavory people from playing its game, asked Bluehole studios to redesign parts of the game so that it can keep the PEGI 12 rating.
Also, World of Darkness creators spoke to Gamastrua about the sandbox experience, stating that that type of gameplay is for the hardcore player. They want their game to have broader appeal, so the designers are working to create a themepark-like starting experience, easing the player into the sandbox elements for endgame.
Our panel questions if this isn’t similar to TERA‘s strategy, with biggest question being does this type of thing work?
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