Will a good Action MMORPG ever exist?! Games like Devil May Cry and God of War seem to have set the bar for the genre incredibly high, but could that format ever successfully make it’s way to a MMO?
The conversation with Mike Schaffnit and Josh Allen continues about the effects of DLC. Is DLC a marketing technique? Or does it simply exist because of poor main story writing? And this week on Eduardo’s Corner, MikeS gets to finally open up about his likes and dislikes of every Zelda game in the franchise! We also ask each caller what their favorite foods is and learn that Mike hates almost all of it.
The lines are open and the volume is up, so listen up! Caller lines open every Tuesday night at 9PST on Skype… so be sure to tune in live and let YOUR voice be heard! And, if you missed last week’s episode of After Dark, be sure to catch it here.
A complete list of questions in this week’s show follows.
- Has DLC ruined video game endings to the point where every ending is a cliffhanger to get the player to buy the DLC or is it just poor writing?
- Why don’t more games allow for user generated content (such as map creator)?
- What if your favorite Zelda game?
- How long until we see true action combat in an mmorpg?
- What about a splash screen at the end of LFG runs?
- Could EA change their F2P model because of competitive F2P and Buy to Play models?
- Should Sonic return to it’s roots or be rebooted for a newer generation?
- Where did A-List and APM go?
- With the flood of games coming out in the last few years, do you feel that there is room for a new genre?










