After Dark Ep20: When Will We See A True Action MMORPG?

Written by: (Twitter @MikeSchaffnit - ) | February 13, 2013 10:48 am

10 Comments

Will a good Action MMORPG ever exist?! Games like Devil May Cry and God of War seem to have set the bar for the genre incredibly high, but could that format ever successfully make it’s way to a MMO?

The conversation with Mike Schaffnit and Josh Allen continues about the effects of DLC. Is DLC a marketing technique? Or does it simply exist because of poor main story writing? And this week on Eduardo’s Corner, MikeS gets to finally open up about his likes and dislikes of every Zelda game in the franchise! We also ask each caller what their favorite foods is and learn that Mike hates almost all of it.

The lines are open and the volume is up, so listen up! Caller lines open every Tuesday night at 9PST on Skype… so be sure to tune in live and let YOUR voice be heard!  And, if you missed last week’s episode of After Dark, be sure to catch it here.

A complete list of questions in this week’s show follows.

  • Has DLC ruined video game endings to the point where every ending is a cliffhanger to get the player to buy the DLC or is it just poor writing?
  • Why don’t more games allow for user generated content (such as map creator)?
  • What if your favorite Zelda game?
  • How long until we see true action combat in an mmorpg?
  • What about a splash screen at the end of LFG runs?
  • Could EA change their F2P model because of competitive F2P and Buy to Play models?
  • Should Sonic return to it’s roots or be rebooted for a newer generation?
  • Where did A-List and APM go?
  • With the flood of games coming out in the last few years, do you feel that there is room for a new genre?
After Dark Ep20: When Will We See A True Action MMORPG?

  • http://www.facebook.com/profile.php?id=1411183482 Miha Špiler

    Trying to play DMC3 on Dante Must Die mode made me feel more like a helpless little wimp rather than giving me a god complex. As long as the difficulty is hard enough, it can put the players in it’s place.

    I can certainly see there would be some balancing issues but I firmly believe that true action mmo’s can and eventually will be created. Obviously you shouldn’t be allowed to pull off infinite combo chains on other players or even NPC bosses but I’m sure it can be done without that.

    One thing I’m wondering about is the potential to avoid all damage. I wouldn’t feel like it’s a true action game if I was forced to take unavoidable hits from enemies like in WoW, but without it it would make all the content potentially soloable unless other mechanics were implemented.

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    Funniest Josh episode in ages, the reactions and faces were funnier than usual.  Anyhoot, as for the last question, there are a few genres that haven’t been tapped into very much, or at least not in the past few years.  RTS games with base building have been all but abandoned with the exception of Starcraft.  The only other RTS games that have come out recently have been by EA and they’ve been horrid.  C&C4 technically an offshoot of the actual series as you didn’t have any base building.  Red Alert 3 was a huge step back from the original series, they made it more cartoony and turned it into a special weapons fest where units really didn’t have the importance they should.  Starcraft is the only RTS that’s stayed true to its roots and for that, I honestly have to thank Blizzard as it’s the last bastion for true base building RTS games.  It isn’t perfect but it’s the only one that’s stayed true.  

    As for an action MMO, DCUO is pretty similar to Devil May Cry.  As a matter of fact, those combat systems are identical.  Action combat can be VERY fun, the problem will always come down to the structure of an MMO.  SWG is my favorite MMO to date and if that had Devil May Cry/DCUO combat, I think it would have done even better than it originally did.  Community tools will always be more important.  Current MMOs make everything easier and add an express lane to everything, what that does is diminish interaction among players which ends up hurting the community and as a result, hurts MMOs.

  • valkilmer

    can’t wait for the new show “White People Problems with Mike Schaffnit”

  • http://profile.yahoo.com/4APGDXCAN4LL4HALCY6FQS2PXY Thomas

    the key i think for an action combat game is they do not base it around a controller, and add more skills than what is needed. The closest game to an action mmo that I have seen is C9, but it is free 2 play and instance.

  • Hicks64

    TIL MikeS only enjoys lemony chicken breast.

  • Dekin

    On the action combat PvE and PvP stuff.  In my head I just see a third person mortal combat, thats a button mashing PvP games.  Then PvE the Marvel Alliance games were multi-player and you just mash buttons to clear levels.

    I think it is doable.

  • http://www.facebook.com/people/Esteban-Fernandez/1613205278 Esteban Fernandez

    Josh drank from a toilet, my life is complete. Oh and I also want action styled MMO’s that ACTUALLY have action.

  • http://twitter.com/Voriah James

    I cannot fathom why the title of this episode has nothing to do with food.

  • http://twitter.com/JerryWheatfield Jerry Wheatfield

    4 words for you Mr. Schaffnit — Pineapple Upside Down Cake. How do you like them hot pineapples.

  • Mike hendz

    halo has a very good map editer and has used player made maps in the matchmaking

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