Local Video Game Developer Jobs?: Monty's Minute Ep21 (Video)

Written by: (Twitter @QuintLyn - ) | February 19, 2013 6:12 pm

7 Comments

This week on Monty’s Minute, a viewer asks how to go about finding jobs with video game developer companies in their area.

People ask quite often about getting a job with video game developers, but one viewer wants to know: how do we go about finding out what companies are near us and if they are actually hiring.  He also wonders what someone wanting to get into the industry should do about the common requirement of at least a years worth of experience.

Monty has great answers to these questions, including checking out a site called gamedevmap.com which will show you the locations of video game developer jobs around the world.

Will we ever see games with the same quality of in-game graphics as their trailers?

Another viewer addresses the differences in quality between in game and GCI graphics. He wants tok now if it will be possible in the next ten years or so to have a game that is of the same graphical quality as what video game developer companies are displaying in their trailers.

 Will the video game industry ever offer employees union-like powers similar to those in the film industry?

Gary has often discussed the parallels between the video game industry and the film industry, especially when it comes to hiring and firing practices.  One viewer points out that in the film industry, employees have unions in place to help keep them from being mistreated and wonders if they think the video games industry will ever allow their employees to have the same.

These questions and more…

To get Monty‘s answers to all of these questions and more, tune in the video above. And if you missed last week’s episode be sure to check it out here.

Don’t forget to send your own questions in to Monty’s Minute via monty@gamebreaker.tv

Local Video Game Developer Jobs?: Monty's Minute Ep21 (Video)

  • theunwarshed

    guys, stop with the Hero Engine bumping.  whether it’s the engine itself, Bioware’s horrible code, or their server tech, the fact remains that it was utter failure at having more than 15 players on screen fighting each other at one time.  this wasn’t an individual computer configuration issue.  the problem was global.  lag was terrible across the board.  admit it, get over it and move on…please!

    as far as optimization in other aspects of the game, a large number of players with what would be considered cutting edge tech in their systems experienced server side performance issues that never got resolved.

    • http://twitter.com/Montster27 Montster27

      Please send us specific, current, and significant issues.  We will try to find out the cause.

  • Jeremy Keat

    Graphics and CGI Animation of things would probably merge when we get virtual reality technology you can pretty much hook up to your eyes or mind and kind of feel as if you are living in it. I don’t see any way it will improve beyond feeling as if you are in the world and replicated physics from the micro all the way the macro level with all the calculations that entails.

    Controls of what players do are always limited on top of which, usually everything is premade to an extent where animations things are drawn up for a moment custom-tailored for unique looks. For a game all of those possibilities have to be stored somewhere and rendered out.

  • Jeremy Keat

    Closest to free market industries are the most competitive, that competition always pressures them to treat employees good and create superior products. People will just go indie or jump to another company of one company wants to treat them as trash.

    We don’t need socialized government take-overs of industry because it always creates an exploitable bureaucracy and legal system, where some people cheat it for money off the backs of others while producing nothing. It often protects the privileged and keeps out new and non-conventional talent- making industries stagnate. Unions usually are an attempt of a power grab over the industry.

    I agree that a private insurance structure to protect workers would be best, if people wanted to opt into it. The industry will be fine without unions as long as the government stays out and not kills the jobs and consolidates the market to a few companies- which will NOT employee the same amount of people- just less which people have to fight over even more.

  • Old Ben

    I thought all computer graphics were “CG quality”, by definition.

  • Krzysztof Kotarba

    CGI animation will be always ahead, till everything will get to this real life graphic quality, second thing many aspects in pre-rendered stuff is not important in games like real render each hair is not important at all if you play game that is not focusing on hairstyle. 

    It’s kinda shame GBTV can talk mostly about american’s game dev… in eastern europe it is much much harder to get in…

  • http://www.facebook.com/davidallmighty David Cohen

    Gary looks like he is Cosplaying a dirty bountyhunter or something like that….

RECOMMENDED FOR YOU
Monday
6 pst

The Republic

Star Wars The Old Republic

Tuesday
n/a

Monty's Minute

Have Questions? He Has Answers

9 pst

After Dark

Live Call In Show

Wednesday
6 pst

Guildcast

Guild Wars 2

Thursday
7 pst

Conspiracy Craft

World of WarCraft Lore

8 pst

Legendary

World of WarCraft

Friday
3 pst

TWIMMO

This Week In MMO

4 pst

Derpy Dragon

Free to Play Show



TOP GAMES
Guild Wars 2 MMO News
Genre: MMORPG Fantasy
Developer: Arenanet
Metacritic Score: 90
The Elder Scrolls Online MMORPG News
Genre: MMORPG Fantasy
Developer: Zenimax
Metacritic Score: n/a
World of Warcraft MMO News
Genre: MMORPG Fantasy
Developer: Blizzard
Metacritic Score: 82
SWTOR MMO News
Genre: MMORPG SciFi
Developer: Bioware
Metacritic Score: 85
League of Legends News
Genre: MOBA
Developer: Riot
Metacritic Score: 78