What Is A Producer?: Monty's Minute Ep23 (Video)

Written by: (@QuintLyn) | March 6, 2013 4:39 pm

2 Comments

This week on Monty’s Minute, we have a followup question from a viewer asking what is a producer?

After having one of his questions answered on a previous show, Rock Lobsta returns with the question what is a producer?  What exactly does a producer do?

While the answer may seem pretty simple, maybe it’s not as simple as some people think. Most people are familiar to some extent with movie and TV producers, but it may be a bit more difficult to understand what a video game producer would do and why they would be necessary to the creation of a game.

Can using game engines like RPG Maker help someone show a game company that they are competent enough to design a game?

Another viewer would like to know if someone who has no artistic talent or programming ability can still be of use to a game company. As someone who is designed oriented he finds engines like these easy to use and has been able to make something that would spark interest from a potential employer?

Did the discrepancies between the press demos and the actual release hurt Aliens: Colonial Marines?

Aliens: Colonial Marines didn’t do as well as some people thought it might based on what they’d seen from the demos and press coverage prior to release.  Some even say it flopped. Was the difference between the demos and the real thing hurt it?  Was the fact that the game was passed between four different studios a factor?

For the answers to all of these questions, watch the video above.  And as always. if you missed last week’s episode be sure to check it out here.

Don’t forget to send your own questions in to Monty’s Minute via monty@gamebreaker.tv.  Be sure to tune in every week  to see the answer to your questions.

What Is A Producer?: Monty's Minute Ep23 (Video)

  • Jado Cast

    Gamestop has the same problem that Movie Stores, CD stores, and Bookstores have/had.  However, the pure online experience isn’t enough for most consumers.  Online is great for convenience but people still go to malls and outlets because they enjoy the experience.  Many online retailers are already working on brick and mortar shops like Amazon is piloting retail outlets.  The future will be the right mix of online presence with “show stores” so people can have the best of both worlds.  If Gamestop creates a great experience while offering digital downloads in the store, and online, then people will keep buying consoles, devices, handhelds, peripherals  etc.  

  • http://twitter.com/Zax19taken Zax19

    I like how
    online stores make it easier for the indies to sell their products but I think
    that the main reason why brick and mortar stores are suffering is the sheer
    number of products, not just online stores. They keep mostly huge quantities of
    best sellers and small numbers of niche products simply because they need to be
    rotating stock. You could also say that distributors want to keep selling
    physical copies because they get a cut. Online distribution nets the creators
    much more revenue. And people would care about the physical copies if the games
    actually offer better, if any goodies. That’s another reason kickstarter
    manages to sell these 1000USD editions, there is a market for greater support
    if you offer enough incentive.

     

    Personally
    I always want a physical copy if there is one available, especially if you don’t
    save any money with the digital one. It’s nice to buy a bunch of good, older
    games for very little money and get much more value for money than for a 5 hour
    long 60 dollar blockbuster. And don’t forget that there is a big part of
    consumers which isn’t used to shopping online.

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