This week on Monty’s Minute, a few viewers would like to know about writing games in the industry.
One viewer wants to know if it is possible to get a gig writing games as a story writer without any knowledge of coding or software. Are companies seeing out people who specialize in writing story? What is required to for a writer to get his work in front of a game company?
Another viewer who would like to more about getting a job writing games, states that he is currently working on a fantasy series and his first novel. Once he’s done with these projects he wants to work for a game company and would like to know how developers feel about hiring novelists.
This question isn’t so much a “how do I get a gig writing games” question as it is about the material that is written. The question points out that a lot of games are already based on pre-existing material and asks if it is possible to create new heroes in today’s environment rather than just reusing the ones we know.
Online degrees in “Game Design”?
We’ve all seen the ads for degrees in game design and I’m pretty sure most of us have rolled our eyes at them and moved on. But, one viewer wants to know: are these degrees actually legitimate or should he concentrate on a more traditional and less-focused degree like computer science instead? And, if they are legitimate, which schools are the best?
Hard-coding vs flexibility?
One viewer wants to know why a game company would choose to hard-code certain things in rather than making them flexible — particularly in MMORPGs. He uses the example of City of Heroes devs telling players that they couldn’t change spell effect colors due to them being hard-coded, as well as World of Warcraft’s recent addition of green fire for warlocks — which took a pretty substantial amount of time to do.
To get Monty‘s answers to all of these questions, tune in the video above. And if you missed last week’s episode be sure to check it out here.
Don’t forget to send your own questions in to Monty’s Minute via email@example.com