Every week on Monty’s Minute:  the video game industry insider show, Monty Sharma answers viewers questions about the video game industry.

The show covers a wide range of video game industry topics including how to break into the industry, why video game developers make the decisions they do, differences between companies or developers and publishers.

The Hero Engine Kills SWTOR?

One viewer compared his experiences playing in both the RIFT and SWTOR betas stating that he was struck by how quickly Trion could make changes, fix bugs and implement new features.  On the other hand, he feels Bioware may have let the hero engine kill SWTOR.  Is the engine really to blame or are there other things to consider?

Monty looks at what companies would have to gain (or lose) by using an engine that they know to be inferior. Perhaps the stigma with the Hero Engine has more to do with outside perception than actual fact.

Gaming companies as work environments?

Another viewer asks Monty what the chances of someone like him — who has been in Java development for over ten years — getting a job in the video game industry are. He also asks what the work environment is like within gaming companies. We’ve all heard about “crunch” time in the video game creation cycle.  Is this constant or occasional?  And, how will someone just starting out their family fare in that kind of environment?

Why do we never get a guided tour of a game company’s data-center?

The movie industry gives behind the scenes looks of their industry all the time.  Why don’t wee see game companies taking us to look at their data-centers?  And, what kind of infrastructure to companies like Blizzard and Sony have in place to support their games and community?

And as always, if you missed the previous episode of Monty’s Minute, check it out here.


Got a question you’d like to ask Monty?  Send it to monty@gamebreaker.tv

  • http://twitter.com/dularr Dularr

    Poor Gary, he missed the 2012 year on each show.  I’m starting to really wonder if its really is 2013.

    • Ravenstorm

      Hehe, indeed, maybe he’s being hold in some continuum void locker and only released before shows.

  • InvaderMig

    Monty, I’d like to thank you very much for taking the time to this show for us. You’re an amazing addition to Gamebreaker, and do a great service to those trying to break into the industry, or just guys like me who like to feel smart by pretending I understand half of what you say. :)

  • http://twitter.com/TrippinNinja Trippin Ninja

    Great episode as always. Keep ‘em coming fellas!

  • http://gameldar.posterous.com Gameldar

    Thanks for answering my questions Monty – I had figured you’d rolled the answers into some other questions that came in the week I sent that in (they were related). Now I would just need to find a game company that allows me to work from home and in a different country/timezone :)

  • http://profile.yahoo.com/W76UOX2IDTRMMYTPASSJDLXLRM Bob

    Did the Hero Engine kill SWTOR? Probably not, but let’s just say I’ll be extremely wary about buying any games with that engine. I think the question should be did SWTOR kill the Hero Engine?

  • Fabio Pizzini

    To have people who read their news, gamebreaker insist with words like: kill, death and so on title … so sad …

  • Jason Newington

    Even as someone who’s not wanting to break into the games industry I find Monty’s insights fascinating. Huge thanks and keep it up :)

  • http://twitter.com/Fursnake Andrew Witt

    Hero Engine didn’t kill SWTOR. Bioware’s piss poor use of the Hero Engine (among other things) killed SWTOR.

    • InvaderMig

      I have no idea what it is to be honest, but TOR is one of, if not the most poorly optimized games I’ve ever played.  Whatever the root cause is, it’s certainly a massive blunder, and if the Hero Engine is not to blame, the I feel bad for the people who created it, because Swtor has definitely given people the impression that the Hero engine is a POS.

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    The Hero engine might not have killed SWTOR but according to their own devs, when they acquired the engine, it still hadn’t been tested.  The Hero engine hadn’t been finished when Bioware purchased it, so it sure didn’t help in any way.  It might not have killed SWTOR but it sure made it easier.

  • http://www.facebook.com/profile.php?id=521152493 Kelly Michaels

    Lets not forget that EA played a hand in the destruction of Bioware and the short comings of SWTOR

  • Poordevil

    Monty! you’re surprised we even care? Dude, you are like the man behind the curtain. A fountain of information about what goes on behind the scenes. We are all enthralled. And Gary you want to sell your old headset? I remember a show where you raved about how great they were :)

  • http://twitter.com/Zedris Zedris

    the hero engine had nothing to do with it…..bioware’s poor marketing and game development hurt the game…. they should stick with what they are good at and its a good single player story. one of the worst mmo marketing/target audience  concept I have ever seen.

    • http://www.facebook.com/jason.hightower.374 Jason Hightower

      Sadly, single player story is another area that they’ve dropped the ball in.

  • http://www.facebook.com/people/Kaden-Smith/100003905493006 Kaden Smith

    I was hoping maybe for some technical explanation of how Bioware’s albatross achieves it’s terrible performance. No joy.
     I guess the subtext here was: Hero engine is fine, Bioware is completely incompetent.
    The game is objectively inferior to its peers. It’s mindboggling.

  • DoctorOverlord

    Nice episode.  I really need to watch this show more regularly, there is some very interesting discussions on it.   I particularly like the insights on the Hero engine this time. 

  • Revanhavoc

    “Everytime I sit down to play your game I gotta run a goddamn patch!”

    Lol Monty.

  • Byron

    I think we should ask the question, is SWTOR dead. I just got back to the game and have been bombarded with new content. Can’t stop playing!

    • byron

      perhaps it is the idiotic online gaming community that kills decent games.

  • unity100

    “Kill” ? its doing better than wow, its profitability multiplied after going Free to play.

    Wow is bleeding money.