This week on Monty’s Minute, a viewer asks Monty his opinion on online only game requirements for traditionally single-player games.
With all the issues that EA‘s been having lately due to the Always-Connected feature in SimCity one viewer wants to know when the gaming industry will realize that forcing online only game requirements into games that are primarily single-player is not beneficial. And, that is often annoying to gamers who may not be able to be online all the time.
Monty addresses the online only game requirements that many game companies are turning to and explains the reasons that companies would find it beneficial. He also discusses how companies could work to make something that will work for both them and their customers, such as allowing players to play when not connected but keep them from gaining achievements without it.
How much does a free-to-play MMORPG need to make in order to be considered successful?
We all know that for pay-to-play games the standard monthly sub sits somewhere between $10 and $15 a month. So one viewer would like to know what f2p games have to make in order to be considered successful.
Monty discusses the various factors that will affect the success of a f2p game and what companies consider acceptable.
What do game companies think of internet data caps?
Several US based internet companies have started capping the amount of data consumers can use monthly — generally at about 250 gigs for broadband users. One viewer has noted that with things like steam, game videos, MMO usage and other content it can be easy for some people to reach this limit.
Do game companies keep this in mind?
For the answers to all of these questions and more, watch the video above. And as always. if you missed last week’s episode be sure to check it out here.
Don’t forget to send your own questions in to Monty’s Minute via firstname.lastname@example.org. Be sure to tune in every week to see the answer to your questions.